The project started with a quick brainstorming stage for determining ways to explore different aspects of AI integration in games. After a brief review of relevant papers and YouTube videos, multiple stages of this process were identified as domains where AI-powered solutions could potentially be explored and applied.

It was decided to create a brief scene from a potential video game with an AI-based Non-Playable Character (NPC). The player's conversations and actions trigger set up responses and actions from the NPC.

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We recognized that tools like ChatGPT can be employed to generate the backstory, while other AI tools can be utilized for various aspects of character creation. The compilation of 3D models can be carried out using Blender, and the final game scene will be developed in Unreal Engine.

The different stages in the project can briefly be classified as

Face Modelling

Modelling

Character creation

Scene Building and Game creation

Gameplay