The final scene was constructed within Unreal Engine, utilizing Quixel Megascans to populate the environment with various elements. Mughal architectural features and rock structures were integrated to define the setting. The MetaHuman character was introduced into the scene and connected with the Convai character. This involved assigning the character ID and incorporating animation data for both the face and the head. Additionally, the Convai plugin, inclusive of voice chat functionality, was integrated into Unreal Engine. The completed scene featured the character positioned inside a cave within the environment.

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